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QUByte Connect 2020 set for September 29 featuring 171, Breakers Collection, Project Colonies: MARS 2120, and more

Industry

QUByte Connect 2020 set for September 29 featuring 171, Breakers Collection, Project Colonies: MARS 2120, and more

Also featuring projects from third-party partners.

1 hour ago0 Comment0

QUByte Interactive

QUByte Interactive will host QUByte Connect 2020, a digital event to share new information on its upcoming projects, on September 29 at 1:00 p.m. PT / 4:00 p.m. ET. You will be able to watch it on YouTube.

QUByte Connect 2020 will feature updates on QUByte Game Studio-developed games, including 171, the August 2019-announced Breakers Collection, and the April 2020-announced Project Colonies: MARS 2120, as well as projects from third-party partners.

171

QUByte Interactive

Breakers Collection

QUByte Interactive

Project Colonies: MARS 2120

QUByte Interactive

“With QUByte Connect 2020, in addition to showing great titles to the players, we will reinforce the talent of Brazilian developers in producing games with high quality and appeal to the global market,” said QUByte Interactive CEO Marivaldo Cabral in a press release.

Stay tuned.

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Open Forum #340one minute agoOpen Forum #3402 minutes agoRun and gun shooter Mighty Goose announced for PS4, Xbox One, Switch, and PC3 minutes agoOpen Forum #3403 minutes agoMicrosoft acquires Bethesda Softworks parent company ZeniMax Media7 minutes ago
Before yesterdayYour RSS feeds

Former Lab Zero Games staff establish employee-owned studio Future Club

Industry

Former Lab Zero Games staff establish employee-owned studio Future Club

"Creating games with handcrafted art and traditional 2D animation, engaging and responsive gameplay, and unique and memorable worlds."

4 hours ago0 Comment1

Future Club

A veteran team of 15 former Lab Zero Games artists, programmers, and designers have established Future Club, a cooperatively structured independent game studio founded with the goal of “creating games with handcrafted art and traditional 2D animation, engaging and responsive gameplay, and unique and memorable worlds.”

“We wanted to start fresh with a company structure that was worker owned and gave everyone a say in the future of our organization,” said CEO and producer Francesca Esquenazi in a press release. “Future Club is an employee-owned cooperative game development studio, established with the belief that strong teams are greater than the sum of their parts. We value open, honest communication with peers, partners and players, and take pride in our strength as a team. I’m very excited to continue leading and working with such an incredibly talented and passionate team of game developers.”

Senior animator Jonathan Kim added, “We love classic games and are mega influenced by them, but we picked the name Future Club because we want to think of the future too. We want to make games that inspire kids and adults as much as our old favorites inspired us. 2D hand drawn animation has a long future ahead of it, and we want to see how far we can push the medium. Like the games that influenced us, our goal is to create games that are compelling and beautiful enough to be remembered long after their time.”

According to designer Earl Gertwagen, the cooperative structure is important to collaborative game design because “games aren’t a sole effort by a single developer,” and that structure “gives us all an equal role in shaping our future as a company alongside the games we make.”

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Open Forum #34056 seconds agoOpen Forum #3402 minutes agoOpen Forum #3402 minutes agoOpen Forum #3403 minutes agoMicrosoft acquires Bethesda Softworks parent company ZeniMax Media4 minutes ago

Microsoft acquires Bethesda Softworks parent company ZeniMax Media [Update]

IndustryPCXbox One

Microsoft acquires Bethesda Softworks parent company ZeniMax Media

Nine studios and major franchises including The Elder Scrolls, Fallout, DOOM, and more now under the Microsoft banner.

1 hour ago0 Comment0

Microsoft acquires ZeniMax Media

Microsoft has acquired ZeniMax Media, the parent company of Bethesda Softworks, for $7.5 billion, the company announced.

Bethesda Softworks is the parent company of Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane Studios, MachineGames, Tango Gameworks, Alpha Dog Games, and Roundhouse Studios, and owns major franchises such as The Elder Scrolls, Fallout, Wolfenstein, DOOM, Dishonored, Prey, Quake, Starfield, and more.

The acquisition of ZeniMax media grows Microsoft from 15 to 23 creative studio teams. Bethesda Softworks’ catalog of games will also be added to Xbox Game Pass. Future Bethesda Softworks titles, including Starfield, will launch in Xbox Game Pass day and date with their release.

“The key point is we’re still Bethesda,” said Bethesda Softworks senior vice president of global marketing and communications Pete Hines in a statement. “We’re still working on the same games we were yesterday, made by the same studios we’ve worked with for years, and those games will be published by us.”

Hines continued, “So why the change? Because it allows us to make even better games going forward. Microsoft is an incredible partner and offers access to resources that will make us a better publisher and developer. We believe that means better games for you to play. Simply put—we believe that change is an important part of getting better. We believe in pushing ourselves to be better. To innovate. To grow.”

Bethesda Game Studios’ Todd Howard added, “This one is about more than one system or one screen. We share a deep belief in the fundamental power of games, in their ability to connect, empower, and bring joy. And a belief we should bring that to everyone—regardless of who you are, where you live, or what you play on. Regardless of the screen size, the controller, or your ability to even use one.”

Find comments from each party below.

Phil Spencer, Head of Xbox

Today is a special day, as we welcome some of the most accomplished studios in the games industry to Xbox. We are thrilled to announce Microsoft has entered into an agreement to acquire ZeniMax Media, parent company of Bethesda Softworks.

As one of the largest, most critically acclaimed, privately held game developers and publishers in the world, Bethesda is an incredibly talented group of 2,300 people worldwide who make up some of the most accomplished creative studios in our industry across Bethesda Softworks, Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios. These are the teams responsible for franchises like The Elder Scrolls, Fallout, Wolfenstein, DOOM, Dishonored, Prey, Quake, Starfield, and many more.

Bethesda’s games have always had a special place on Xbox and in the hearts of millions of gamers around the world. Our teams have a close and storied history working together, from the amazing first DOOM, and its id Tech engine, innovating games on PCs to Bethesda bringing their first console game to the original Xbox, the groundbreaking The Elder Scrolls III: Morrowind. Over the years I’ve had many deep conversations with the creative leaders at Bethesda on the future of gaming and we’ve long shared similar visions for the opportunities for creators and their games to reach more players in more ways.

Just as they took the bold first steps to bring The Elder Scrolls franchise to the original Xbox, Bethesda were early supporters of Xbox Game Pass, bringing their games to new audiences across devices and have been actively investing in new gaming technology like cloud streaming of games. We will be adding Bethesda’s iconic franchises to Xbox Game Pass for console and PC. One of the things that has me most excited is seeing the roadmap with Bethesda’s future games, some announced and many unannounced, to Xbox console and PC including Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios.

Like us, Bethesda are passionate believers in building a diverse array of creative experiences, in exploring new game franchises, and in telling stories in bold ways. All of their great work will of course continue and grow and we look forward to empowering them with the resources and support of Microsoft to scale their creative visions to more players in new ways for you.

All of our work, and the foundation of our relationship with you, starts with a commitment to deliver a breadth of amazing games to discover and play on Xbox. Over the last few weeks, we’ve been excited to share more detail on important elements of a plan we’ve been building towards for years. A plan that is the fulfilment of a promise, to you the Xbox player, to deliver the most performant, immersive and compatible next-generation gaming experiences, and the freedom to play blockbuster games with your friends, anytime, anywhere. Today is a landmark step in our journey together and I’m incredibly energized by what this step means for Xbox.

Please join me in welcoming all of our friends at Bethesda to Team Xbox.

Pete Hines, Bethesda Softworks

Today we announced we’re joining the Microsoft family.

And if you haven’t had a chance to read what Phil Spencer and Todd Howard shared in their posts this morning, be sure to check them both out.
When you work at a place as long as I’ve worked at Bethesda—just a month short of 21 years—you see some things. Chief amongst them is change. When I started, Bethesda was not much more than a handful of people. The team working on Morrowind fit in a couple of offices, and there were probably six or seven of us spread across everything else.

Bethesda Softworks, our parent company ZeniMax Media, and our many internal studios, now employ thousands of talented people working in publishing offices and development studios around the world. We’ve gone from one internal studio to many; from a focus on single-player fantasy RPGS to developing massive MMOs, first person shooters, and everything in between. The world, our industry, and our company has changed a lot in the 34 years since Bethesda Softworks was first founded. Today, it changed again. And I know that brings up questions.

But the key point is we’re still Bethesda. We’re still working on the same games we were yesterday, made by the same studios we’ve worked with for years, and those games will be published by us.

So why the change? Because it allows us to make even better games going forward. Microsoft is an incredible partner and offers access to resources that will make us a better publisher and developer. We believe that means better games for you to play. Simply put—we believe that change is an important part of getting better. We believe in pushing ourselves to be better. To innovate. To grow.

And, we have a long history of working with Microsoft. Our companies share many of the same basic principles. We believe in a culture that values passion, quality, collaboration, and innovation. When I think back to the first time we decided to shift from being a PC-only developer and make Morrowind for the original Xbox, it was a move that countless people said would never work…nobody on consoles wanted a game that big and complex. But Microsoft believed in us and so did you. And now RPGs of all shapes and sizes are hugely successful on consoles.

Yes, it’s a big change for us, but after taking a minute to absorb the magnitude of this acquisition, we’re going to continue doing what we know and love: making great games. We’re going to keep trying new things. We’re going to take the same passion we’ve poured into what we do, and the passion that our community brings to the things we make, and do even better.

And soon the conversation will move on from this deal to talking about our games again. And I can get back to answering the questions that get us all excited. Tell me more about Deathloop. When can I see more Ghostwire? What’s coming in Q4 for The Elder Scrolls Online? I want to see more of the DOOM Eternal DLC. WHEN THE HELL WILL YOU TELL ME ABOUT STARFIELD? I’m excited for those conversations and look forward to talking to you about all of that—and much, much more—-in the weeks, months, and years ahead.

I believe in the people I work with. I believe in the company we have created together. I believe in the communities that have formed around the games we make. And I believe today’s announcement is just the next in a long line of changes in our history that will lead to bigger and better games for all of us.

Pete Hines
SVP, Global Marketing and Communications

Todd Howard, Bethesda Softworks

I have been incredibly blessed to spend my entire career at, and help build, one of the best places to make games in the world—Bethesda.

And I’ve had the joy of doing it with some of the most talented, humble, and passionate people there are. They are part of my family, and my good friends. I have also had the pleasure of working with, and partnering with, many of the best gaming and tech companies in the world. But our longest, and closest partner during my career, has been Microsoft.

Today we join them, and I wanted to share some personal thoughts on what it means and our shared vision.

The trajectory of Xbox, and the trajectory of Bethesda, in many ways have gone hand in hand.

From our beginning, we had primarily been a PC developer. In 1999, two things happened. One, Bethesda became part of a brand-new startup—ZeniMax Media. And Microsoft started development of their first video game console—the Xbox. I can remember my first trip to Redmond to discuss the new system and bringing our next game, Morrowind, to the Xbox.

I was dubious Xbox Morrowind would be worth the time, somewhat on a technical level, but more so from taking a hardcore RPG and moving it from a PC desktop experience to a controller-and-sofa experience. If we made it work, would people want it?

Microsoft and their new Xbox crew had a view, that I came to share completely. Shouldn’t we allow anyone to have this experience? Why does it matter where the screen is or what the controller is? There are many people without the same access, and we can bring it to them.

Morrowind would go on to become one of the best-selling Xbox games of all time, behind Halo, another PC style game some said wouldn’t work. Its success paved the way for the growth of our company, and proved the point – people wanted this experience, regardless of device.

Microsoft quickly let us in on their next system, the Xbox 360. More than a PC port, our aim with our next game, Oblivion, was to usher in the next generation of gaming. With each game, from Fallout 3 to Skyrim, our studio and company grew, adding brilliant and like-minded studios across the globe. All of us sharing in the belief that expanding the reach of gaming was fundamental, whether it was on a pc, console, your phone, or the cloud.

With each new console cycle, we evolved together. From bringing mods to consoles with Fallout 4, now over a billion downloads, to the latest technologies fueling Xbox Series X/S. These new systems are optimized for the vast worlds we love to create, with generational leaps not just in graphics, but CPU and data streaming as well. It’s led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls VI.

Like our original partnership, this one is about more than one system or one screen. We share a deep belief in the fundamental power of games, in their ability to connect, empower, and bring joy. And a belief we should bring that to everyone—regardless of who you are, where you live, or what you play on. Regardless of the screen size, the controller, or your ability to even use one.

We can’t think of a better group of people to do that with than those at Xbox. We have friendships that go back to those original days. From Phil to his senior leaders to developer support, they don’t just talk about putting players first, they passionately live it.

At Bethesda, we’ve been lucky enough to create games we love, and have an audience who loves them as much as we do. I have personally been humbled by the many industry honors I have received, as they belong to the entire studio. But one has always stood out to me for a special reason. When I received the Lifetime Achievement Award at GDC, I joked in my acceptance “I wonder how many achievement points this one is worth?” At the end of the ceremony, some good friends from Microsoft congratulated me and said they’d find out. A few months later I was given a code to a game they had created, named after me and locked to my account. When ran, it unlocks a single achievement – “Lifetime – 1000pts.” It still sits in my list when I check, and I smile every time.

It has been a lifetime. But there’s more to come and achievements to unlock together. We hope you join us.

All the best,
Todd

Todd Howard
Bethesda Game Studios

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Microsoft acquires Bethesda Softworks parent company ZeniMax Media20 seconds agoMicrosoft acquires Bethesda Softworks parent company ZeniMax Media22 seconds agoMicrosoft acquires Bethesda Softworks parent company ZeniMax Mediaone minute agoMicrosoft acquires Bethesda Softworks parent company ZeniMax Mediaone minute agoOpen Forum #340one minute ago

Sega / Atlus announces TGS 2020 Online lineup, schedule

Industry

Sega / Atlus announces TGS 2020 Online lineup, schedule

Puyo Puyo Tetris 2, Phantasy Star Online 2: New Genesis, and more.

3 hours ago0 Comment2

Sega / Atlus announces TGS 2020 Online lineup, schedule

Sega / Atlus has announced its lineup of games and live stream schedule for Tokyo Game Show 2020 Online, which will run from September 23 to 27.

Get the details below.

■ Lineup

Sega Titles

Tokyo 2020 Olympics Official Titles

Atlus Titles

Partners Titles

■ Schedule

September 25 (YouTube, Niconico, Periscope)

  • 20:00 to 21:00 – Sega Fan Meet-Up 2020: A Sincere Thanks to All Sega Fans (Japanese, Chinese, English) – Sega Group president and CEO Haruki Satomi shares the latest information on entertainment content Sega plans to offer in the future directly with the fans. Featuring MCs Nasu Nakanishi (comedian), Mami Yamashita (voice actor), and Ayana Tsubaki (talent), and presenter Haruki Satomi (Sega Group president and CEO).
  • 21:00 to 22:00 – Phantasy Star Online 2: New Genesis Introduction (Japanese, English) – The latest information on Phantasy Star Online 2: New Genesis, the latest entry in the Phantasy Star Online 2 series, including live gameplay. Featuring MC Nasu Nakanishi (comedian), and presenters to be announced.
  • 22:00 to 22:40 – Kaiun! Segademo Kanteidan (Japanese, Chinese, Korean) – Sega’s first 60th anniversary event. Valuable Sega treasures appear one after the other. There may even be legendary items delivered from Sega’s storehouse or received from the world’s top stars. Come see the shocking appraisals! Featuring MCs Nasu Nakanishi (comedian) and Ayana Tsubaki (talent), and presenters to be announced.
  • 22:40 to 23:300 – Sega Shopping Channel (Japanese) – A Sega 60th anniversary event extra edition. A program introducing official Sega products. With the theme of “classic game consoles,” look forward to tons of information on Genesis / Mega Drive Mini, which is about to celebrate its one-year anniversary; Game Gear Micro, which is due out on October 6; Astro City Mini, which is due in December; a Game Gear 30th anniversary celebration; and more. Featuring MC Mami Yamashita (voice actor) and presenter Yosuke Okunari (classic hardware producer).
  • 23:00 to 24:00 – Information Live! Sega / Atlus (Japanese, Chinese, Korean) – An introduction to popular Sega and Atlus titles in one sweep, including Bayonetta & Vanquish 10th Anniversary Bundle, Persona 5 Scramble: The Phantom Strikers, and Hatsune Miku: Project DIVA Mega Mix. Featuring MC Ayana Tsubaki (talent), and presenters to be announced.

September 26 (YouTube 12:00 to 18:00, YouTube 18:00 to 24:00, Niconico, Periscope)

  • 11:50 to 12:00 – Opening – An introduction to the day’s lineup. Featuring MCs Nasu Nakanishi (comedian) and Mami Yamashita (voice actor).
  • 12:00 to 14:00 – Information Live! Sega / Atlus (Japanese) – Kemono Friends 3, Re:ZERO – Starting Life in Another World: Lost in Memories, and Sonic Station Live! TGS Sonic Speed Edition.
    • Kemono Friends 3 – A 30-minute broadcast featuring information on the one-year anniversary campaign and new story developments for Kemono Friends 3 with voice actor unit Hanamaru Animal. There may even be a surprise announcement. Stay tuned! Featuring presenters Fuuka izumi (voice actor), Kanako Yanagihara (voice actor), and Haruka Fushimi (voice actor).
    • Re:ZERO – Starting Life in Another World: Lost in Memories – A Tokyo Game Show 2020 Online special broadcast for the Re:ZERO official smartphone game Re:ZERO – Starting Life in Another World: Lost in Memories. Get an introduction to original adventure RPG, which was supervised by Re:ZERO creator Tappei Nagatsuki, plus early information on the first story update and the latest event news. Featuring presenters Yuusuke Kobayashi (voice actor), Yumi Uchiyama (voice actor), and Moe Iori (Emilia official cosplayer).
    • Sonic Station Live! TGS Sonic Speed Edition – A TGS 2020 Online edition of Sonic Station Live!, a program that delivers various Sonic-related information. This month’s episode will introduction a new compilation album and the latest merchandise, as well as feature a live painting by Sonic series designer Yui Karasuno. The live painting will start on September 26 at 12:00 JST alongside the start of the “Information Live! Sega / Atlus” broadcast and end during the Sonic Station Live! portion of the broadcast. Featuring presenters Kazuyuki Hoshino (Sonic series creative director) and Jun Senoue (Sonic series sound director), and Yui Karasuno (Sonic series designer).
  • 14:00 to 14:40 – Segalt Q (Japanese, Chinese, Korean) – Sega’s second 60th anniversary event. Sega enthusiasts challenge high-difficulty questions about Sega. Featuring MCs Nasu Nakanishi (comedian) and Yurika Tachibana (talent), and presenters to be announced.
  • 14:40 to 15:00 – Sega Shopping Channel – A program introducing official Sega and Atlus products. A collaboration between the Sega Store and Atlus D-Shop. Sega Shiro introduces 13 Sentinels: Aegis Rim, Shin Megami Tensei, Persona 5 Royal, a Jack Frost Phantasy Star Online 2 Sega tote bag project, and more for as long as time permits. Featuring Mami Yamashita (voice actor).
  • 15:00 to 17:00 – Sega Partners Express (Japanese) – Bakugan: Champions of Vestroia, Nippon Ichi Software titles, Real-Time Battle Mahjong Online + Ginsei Shogi, Aleste Collection, and Neversong & Pinstripe.
    • Bakugan: Champions of Vestroia – Featuring presenter Hiroko Mizuta (Warner Bros. Japan PR).
    • Nippon Ichi Software Titles – Introductions to Disgaea 6: Defiance of Destiny, Labyrinth of Galleria: Coven of Dusk, and Mad Rat Dead. Featuring presenter Sohei Niikawa (Nippon Ichi Software president and CEO).
    • Real-Time Battle Mahjong Online + Ginsei Shogi – Featuring presenter Daiki Iwata (Silver Star Japan) and guest Yoshitaka Hoshino (professional shogi player).
    • Aleste Collection – An introduction to the game with new information. Featuring presenters Naoki Horii (M2 president and CEO) and Kazuki Kubota (M2 ShotTriggers director).
    • Neversong & Pinstripe – Featuring presenter Robert Pontow (Beep Japan owner and indie games fan).
  • 17:00 to 19:15 – Information Live! Sega Atlus (Japanese) – Pro Soccer Club wo Tsukurou! Road to World, Fist of the North Star: Legends ReVIVE, and 2020’s new developments for Chain Chronicle.
    • Pro Soccer Club wo Tsukurou! Road to World – Information on future collaborations with players and events. Featuring presenter Nobuchika Miyazaki (producer).
    • Fist of the North Star: Legends ReVIVE – Event and collaboration information in celebration of the game’s one-year anniversary. Featuring presenters Kouhei Iwamoto (producer) and Tomoyuki Fujita (director).
    • Chain Chronicle 2020 New Developments Rush – Part 3 climax highlights, new information on Part 4, a follow-up on the collaboration with Isekai Ojisan, and the latest event information. Featuring presenters Jun Matsunaga (general director) and Yousuke Tomomitsu (administrative director), and guest Hikaru Midorikawa (voice actor).
  • 19:15 to 20:00 – Sega ni Hamatte Kiite Mita (Japanese, Chinese, Korean) – Sega’s third 60th anniversary event. A passionate discussion on the uniqueness of the Yakuza and Persona series with guests who love each series. Featuring MCs Nasu Nakanishi (comedian) and Mami Yamashita (voice actor), and guests Komazawa Isolation (pro street dancer YouTuber) and Chiaki Matsuzawa (freelance announcer).
  • 20:00 to 21:00 – Project Sekai: Colorful Stage! feat. Hatsune Miku Pre-Release News Blast Special (Japanese) – Tons of new information on the September 30-due Project Sekai: Colorful Stage! feat. Hatsune Miku, including songs, just ahead of its official release. Featuring MC Aoi Tatsuse, and guests Yuki Nakashima (voice actor) and Daisuke Hirose (voice actor).
  • 21:00 to 22:00 – Puyo Puyo Tetris 2 Live Gameplay – Live gameplay of the December 10-due Puyo Puyo Tetris 2. Plus details on the new “Skill Battle” rule and an exhibition match between top Puyo Puyo Tetris players. Featuring MC Yurika Tachibana (talent), presenters Mizuki Hosoyamada (producer) and Naohiro Hirao (director), and guests Taiyou Amemiya (professional player) and Tomokun (professional player).
  • 22:00 to 23:00 – Shin Megami Tensei III: Nocturne HD Remaster (Japanese) – An information variety program for the upcoming Shin Megami Tensei III: Nocturne HD Remaster, including fun discussion and live gameplay. Featuring MC Chiaki Matsuzawa (freelance announcer), presenter Kazuyuki Yamai (director), and guests Junya Enoki (voice actor) and Mafia Kajita (freelance writer).
  • 23:00 to 24:00 – Uso ka Honto ka Wakaranai Yarisugi Sega Densetsu (Japanese, Chinese, Korean) – Sega’s fourth 60th anniversary event. Whether real or fake, rumors that never come to light continue to exist within Sega… Whether you believe them or not is up to you… Featuring MCs Nasu Nakanishi (comedian), Mami Yamashita (voice actor), and Yurika Tachibana (talent).

September 27 (YouTube, Niconico, Periscope)

  • 11:50 to 12:00 – Opening – An introduction to the day’s lineup. Featuring MCs Nasu Nakanishi (comedian) and Mami Yamashita (voice actor).
  • 12:00 to 14:00 – Puyo Puyo Championship TGS 2020 Special Tournament: The Big Four Ultimate Match (Japanese) – A special tournament featuring the best four players of the Puyo Puyo Championship Season 3 Stage 1 with a wonderful prize. Come watch heated battles between top professional players. Featuring MCs Ayana Tsubaki (talent) and Yurika Tachibana (talent), commentator Tom (professional player), and professional players Saki, Tomokun, Hiponia, and Rein.
  • 14:00 to 15:00 – Information Live! Sega Atlus (Japanese) – Olympic Games Tokyo 2020 – The Official Video Game, Mario & Sonic at the Olympic Games Tokyo 2020 and Puyo Puyo!! Quest.
    • Olympic Games Tokyo 2020 Games – The latest information on Olympic Games Tokyo 2020 – The Official Video Game and Mario & Sonic at the Olympic Games Tokyo 2020.
    • Puyo Puyo!! Quest Corner – The latest information on the 22 million downloads-strong free-to-play smartphone puzzle RPG Puyo Puyo!! Quest. Viewers will receive an in-game item as a gift.
  • 15:00 to 16:00 – Sega Nan Desu (Japanese, Chinese, Korean) – Sega’s fifth 60th anniversary event. A mass gathering of Sega hardware and games. Let’s talk Sega with special guest Maple Chogokin. Featuring MC Mami Yamashita (voice actor) and guest Maple Chogokin (comedian).
  • 16:00 to 18:00 – Information Live! Sega Atlus (Japanese) – Astro City Mini, Hatsune Miku: Project DIVA Mega Mix, Sakura Wars, and Dx2 Shin Megami Tensei: Liberation.
    • Astro City Mini – The latest information on Astro City Mini, including new announcements and live gameplay. Featuring presenters Akira Shimokawa (Sega Toys product planning department senior specialist), Hiroyuki Miyazaki (Japan division: deputy division manager), and Kensaku Nishimura (Sega communication and design department), and guest Fujita (game entertainer).
    • Hatsune Miku: Project DIVA Mega Mix – Introducing the uniqueness of the Hatsune Miku-starring rhythm action games Hatsune Miku: Project DIVA Mega Mix and Hatsune Miku: Project DIVA Future Tone. Featuring Mikudayo and Mikunano (Sega feat. Hatsune Miku Project promotional characters).
    • Sakura Wars-Related Information Corner – The latest information on Shin Sakura Wars the Stage, music CDs, the new smartphone RPG Sakura Kakumei: Hanasaku Otome-tachi, and other Sakura Wars-related content.
    • Dx2 Shin Megami Tensei: Liberation – A mini-lecture featuring Yuuko Kawanishi and the latest information on Dx2 Shin Megami Tensei: Liberation.
  • 18:00 to 20:00 – Sega Partners Express (Japanese, Chinese, Korean) – Electronic Arts titles, Yomi wo Saku Hana, Guilty Gear: Strive, Sakuna: Of Rice and Ruin, and Maglam Lord.
    • Electronic Arts Titles – FIFA 21 and Star Wars: Squadrons. Featuring presenter Toshiyuki Itakura (Impulse).
    • Yomi wo Saku Hana
    • Guilty Gear: Strive – An introduction to the game plus an announcement related to the new information due out in October. Featuring Riku Ozawa (Arc System Works PR).
    • Sakuna: Of Rice and Ruin – An introduction to the game with various trailers.
    • Maglam Lord – An introduction to the sword creation action RPG Maglam Lord, which will be released in Traditional Chinese and Hangul for Switch. Featuring presenter Saki Mashiko (D3 Publisher PR).
  • 20:00 to 21:30 – Sega Nama TGS Special (Japanese, Chinese, Korean) – A Tokyo Game Show 2020 Online special edition of Sega Nama, including the latest information concerning the Yakuza series. Featuring MC Ayana Tsubaki (talent) and presenter Toshihiro Nagoshi (Sega CCO).
  • 21:45 to 23:00 – Sega Atlus Music Station: Final – Sega’s sixth 60th anniversary event. From enthusiast talks by the guitarists of Sega and Atlus, to a DJ concert by Tomoya Ohtani with a Sega 60th anniversary setlist, and performances of Sega masterpieces by Takenobu Mitsuyoshi and Persona 5 masterpieces by Lyn. Featuring MCs Nasu Nakanishi (comedian), Mami Yamashita (voice actor), Ayanaa Tsubaki (talent), and Yurika Tachibana (talent), presenters Takenobu Mitsuyoshi (sound creator / vocalist), Hidenori Shoji (Yakuza series composer), Toshiki Konishi (Atlus Sound Team composer), Jun Senoue (Sonic series sound director), and Tomoya Ohtani (Sonic series sound director), and guest Lyn (vocalist).

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Shoujo Jigoku no Doku Musume coming west as Poison Control in early 202142 seconds agoOpen Forum #3404 minutes agoOpen Forum #3406 minutes agoOpen Forum #3408 minutes agoOpen Forum #3409 minutes ago

Rayman creator Michel Ancel leaves the games industry; Beyond Good and Evil 2 and WiLD development β€œgoing super well”

Industry

Rayman creator Michel Ancel leaves the games industry; Beyond Good and Evil 2 and WiLD development “going super well”

Ancel leaves games to pursue work in wildlife.

2 hours ago0 Comment2

Michel Ancel

Michel Ancel, creator of Rayman and Beyond Good and Evil, has left the video games industry to work in a wildlife sanctuary, he announced.

The two projects Ancel was working on—Beyond Good and Evil 2 from Ubisoft Montpellier and WiLD from Wild Sheep Studio—are still in development by their respective teams and “going super well,” according to Ancel. “Beautiful things to be seen soon,” he said.

Here is Ancel’s Instagram post on his retirement from the video games industry:

Today is very special for me. After more than 30 years, I’ve decided to stop working on video games and fully focus on my second passion: wildlife! My new project takes place in the real world and consists in a wildlife open sanctuary dedicated to education, nature lovers, and… wild animals.

Video Games Part

Many of you might want to know what will happen to WiLD and Beyond Good and Evil 2. No worries, since many months now the teams are autonomous and the projects are going super well. Beautiful things to be seen soon.

May the fox be with you.

Beyond Good and Evil 2 senior producer Guillaume Brunier also posted an update on the game in light of Ancel’s retirement, noting that Ancel has not been directly involved in the project “for some time now.” He wrote:

Hello Beyond Good and Evil fans and Space Monkeys—As we said recently, Beyond Good and Evil 2 is well underway and we are currently concentrating on core development and production milestones. With that in mind, we wanted to let you know about some changes to the team and give you an update on our next milestone.

Team changes: As he said via Instagram today, Michel Ancel has decided to stop working in video games in order to focus on other personal projects, and will no longer be part of the Beyond Good and Evil 2 team. For years, Michel imparted his creative vision and helped us remain faithful to Beyond Good and Evil‘s incredible universe. His uncompromising passion pushed us to redefine what was possible in crafting an expansive, multicultural, and futuristic science-fiction world. As we move forward, we are all committed to remaining true to this vision.

As Michel noted, he hasn’t been directly involved in Beyond Good and Evil 2 for some time now, as the team have been hard at work building on top of the solid creative foundation he helped shape. The team’s collective strength has us well on our way to developing a flagship next-generation action-adventure game. We recently passed an important internal milestone, delivering a build that proves our Space Pirate Fantasy and offers hours of gameplay and an incredible level of freedom in a seamless online sandbox, building upon the promise of our tech demos shown at E3. I’m incredibly proud of the team’s perseverance, dedication to each other and ongoing commitment to developing an amazing game.

We still have a lot more to do to, and we’re ramping up the size of the team to help. We recently added Ubisoft Paris as a partner studio, and in the past six months many new people have joined us here in Ubisoft Montpellier. If you’re interested in being part of the team, visit our careers site and search for keyword “Beyond Good and Evil 2.”

Next milestone: We are aiming to share more and show you the game in action sometime next year, once we pass our next internal production milestones.

We know many of you are eager to hear more from the team, get more detail on the story and universe, and try out the gameplay. We’re equally excited to share all of that with you, but we will take the time needed to get it right. We want to go beyond the high expectations you have of us, and that we have for ourselves.

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Open Forum #3407 minutes agoOpen Forum #3407 minutes agoPS5 backward compatible with “99 percent” of PS4 library7 minutes agoRayman creator Michel Ancel leaves the games industry; Beyond Good and Evil 2 and WiLD development “going super well”7 minutes agoOpen Forum #3408 minutes ago

Bandai Namco acquires Unknown 9 studio Reflector Entertainment

Industry

Bandai Namco acquires Unknown 9 studio Reflector Entertainment

Part of Bandai Namco's strategy to develop 50 percent of its content outside of Japan.

4 hours ago0 Comment0

Bandai Namco x Reflector Entertainment

Bandai Namco Entertainment Europe has acquired Montreal-based Reflector Entertainment, which recently announced the video game Unknown 9: Awakening, from Lune Rouge Innovation as part of its strategy to develop 50 percent of its content outside of Japan, the company announced.

“Designing and developing the content we shall publish and distribute is the cornerstone of our strategy,” said Bandai Namco Entertainment Europe COO Arnaud Muller in a press release. “The creative vision and development capacity of Reflector Entertainment will boost Bandai Namco Entertainment Europe’s ability to craft breathtaking experiences over the years. We look forward to working with such a skilled team, and to welcome them to the Bandai Namco Entertainment family.”

Reflector Entertainment was founded in 2016 by Alexandre Amancio and Lune Rouge, and is focused on building “Storyworlds” that people can interact with across a variety of media, including video games, novels, podcasts, movies, and more.

Its Unknown 9 franchise, crafted by the company’s 120 staff, including some behind “the best AAA video games coming from Canadian studios,” has so far been revealed with the the release of the first book in a novel trilogy written by bestselling author Layton Green, podcast episodes, a comic book series, and the newly announced video game Unknown 9: Awakening.

“The reach to worldwide audiences and the endless entertainment possibilities offered by the synergies with Bandai Namco Entertainment Europe and the rest of the Group will provide a great long-term perspective for the team, here in Montreal,” said Amancio.

Lunge Rouge president Robert Blain added, “We believe this acquisition will enable Reflector Entertainment to deepen its transmedia vision to build amazing journeys, while expanding on the work already done on the Unknown 9 franchise and other projects. Bandai Namco Entertainment Europe has an amazing team in place and their skills and knowledge of the industry will guarantee Reflector Entertainment a brilliant future.”

The transaction to acquire Reflector Entertainment is expected to close in the fourth quarter of 2020. When it does, Alexandre Amancio will become chief creative officer of Reflector Entertainment and operate alongside Bandai Namco Entertainment Europe vice president of content Herve Hoerdt, who will manage the transition as CEO.

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Open Forum #34036 seconds agoOpen Forum #340one minute agoShoujo Jigoku no Doku Musume coming west as Poison Control in early 2021one minute agoOpen Forum #340one minute agoOpen Forum #3402 minutes ago
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